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GameMaker: 2.3 syntax in details - YellowAfterlife
You can also use script functions or methods to create functions that can be used to generate new structs, which requires the use of the constructor keyword for the function and the newoperator when creating a struct from such a function. See the following function: function Vector2(_x, _y) constructor { x = _x; y … See more Functions created this way will also support single inheritance, i.e.: you can create a constructor function that inherits data from another … See more One final thing to mention about structs is that you can change what is output to the console from them for debugging. By default, calling the … See more WebGameMaker gives you a number of functions that permit you to get various details about an object. Note, an object is not an instance (an in-game entity), it is purely a resource from … mary beth chaulk fund
GameMaker Studio 2 Tutorial: A Simple 5 Step Guide to GMS 2
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