Ega hardware scrolling
WebEGA used a layout consisting of four separate bit planes (blue, green, red, brightness). Each byte on a plane controlled a group of 8 horizontally contiguous pixels at a time. For horizontal scrolling, stepping by 8 pixels … WebHardware scrolling means that you use scroll-registers provided by the hardware to move the contents of the screen around. Software scrolling means that you manually copy the contents of the screen. Usually, hardware scrolling is the best solution for scrolling because it’s very fast, and gives good-looking results. ...
Ega hardware scrolling
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WebMost EGA hardware was backwards compatible, mostly, with CGA and MDA modes; in particular, the hacked 160x100 mode mentioned above won't work on an EGA, though the EGA's proper support for 16 colors in 320x200 mode makes this easy to work around. ... It also had advanced features such as a blitter, hardware scrolling in horizontal and … WebNov 5, 2024 · Hardware scrolling in EGA is done by setting the CRTC Start Address and Horizontal PEL Panning Registers. The Start Address specifies where in video RAM the screen data to be shown begins: if the address is increased by the size of one screen line in bytes, the screen appears to be shifted one pixel upwards.
WebOct 10, 2024 · The good news is that it allows smooth horizontal scrolling (which is mainly useful for 2D games :P ) Pitch and pixel width are usually announced by VESA mode info. Once you know them, you can calculate the place where you plot your pixel as: unsigned char * pixel = vram + y * pitch + x * pixelwidth; Color The IBM PC graphics generation previous to EGA is CGA, which lacks features for scrolling in hardware. Therefore, CGA scrolling is done in software, by redrawing the entire screen for every frame, which such systems lack the performance to do for full-screen animation. See more Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics … See more EGA has several features that enable the adaptive tile refresh effect: 1. The framebuffer can be slightly wider than the screen and arbitrarily high, subject to video memory limitations. 2. The position within this buffer from which the screen is drawn … See more Adaptive tile refresh using hardware scrolling debuted in the unreleased prototype game Dangerous Dave in Copyright Infringement, implemented by Carmack. The title of "Dangerous Dave" had been previously used by John Romero while programming … See more
WebEGA Products is an industry-leading manufacturer and distributor of rolling ladders, fixed ladders, work platforms, portable stack racks, industrial safety swing gates, and more … WebEnhanced Graphics Adapter (EGA) is an computer display standard specification which is between Color Graphics Adapter (CGA) and Video Graphics Array (VGA) in terms of …
Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s. Its principal innovation is a novel use of several EGA hardware features to perform the scrolling in hardware. The technique is named for its other aspect, the tracking of moved graphical elements in order to minimize the amount of re…
http://map.grauw.nl/articles/scrolling.php churches in tualatin oregonWebJan 13, 2013 · English Amiga Board > Main > Retrogaming General Discussion: Atari ST graphics hardware compared to PC EGA churches in trussville alWebJul 16, 2024 · CGA (the previous generation of PC graphics hardware) lacks features for scrolling in hardware. so PC games started featuring hardware scrolling only with EGA. … development therapist center