Webb11 mars 2016 · In addition to DX12, the new Rise of the Tomb Raide r patch adds VXAO support, which is a newly announced Nvidia GameWorks technology. Nvidia said VXAO “is the highest quality Ambient Occlusion ... Webb29 mars 2016 · Even though the game can use all your CPU cores, the majority of the DirectX 11 related work is all happening on a single core. With DirectX 12 a lot of the …
Rise of the Tomb Raider DX12 big hitches guru3D Forums
WebbPress Windows + R and type in regedit. Navigate to "HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics". This time … Webb28 jan. 2016 · DirectX: Version 11 Your PC build in Rise Of The Tomb Raider Your GPU in Rise Of The Tomb Raider GeForce RTX 3060's performance compared to the game's official system requirements. RTX 3060 minimum GeForce GTX 650 recommended GeForce GTX 970 30 fps @ low 1024×768 60 fps @ medium 1366×768 60 fps @ high … bank negara malaysia internship
how to enable Directx 12 via launcher? :: Tomb Raider General …
Webb55K subscribers in the TombRaider community. Welcome to the Tomb Raider Subreddit where we discuss everything related to Tomb Raider starring Lara… Webb8 juli 2016 · The fact that Rise of the Tomb Raider achieves such impressive gains despite being the first title to implement this feature shows great promise for the use of explicit mGPU in DX12. Using this technology, everyone wins: AMD customers, NVIDIA customers, and most importantly, gamers who play DX12 explicit mGPU enabled games trying to get … Webb7 okt. 2024 · Hi, I have no problems at all with DX12 in the last Shadow of the Tomb Raider, but DX12 gives me some problems on Rise of the Tomb Raider. It's a problem because DX12 produces higher framerates in CPU bound situations like big open hubs versus DX11, but I can not find a fix for the hitches DX12 has in Soviet Installation main hub. pokemmo uu team